Insurgency:Game Modes

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Revision as of 06:51, 26 January 2016 by JBlum (Talk | contribs) (Cooperative Modes)

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Multiplayer Modes

Push

Attack and defend game mode where one team must take three objectives in linear sequence while the defending team must stop their advance. If the attackers take all three points, they must defend their weapon cache to the last man, where they have a last stand opportunity to win the round.

Skirmish

There are 3 objectives and each team has a weapon cache. In this symmetrical multiplayer mode teams fight over these objectives and try to force the other team to run out of reinforcements. Each time an objective is captured your team gains a reinforcement wave, unless your cache gets destroyed, in which case your waves will continue to drain. This is a very tactical and balanced sustained combat game mode with a hybrid focus on objective capturing and sabotage.

Firefight

There are three objectives. When captured, your team reinforces. Control all three to win.

Cooperative Modes

Conquer

Gain control of an enemy town by securing three strongholds in whichever order your team prefers. In this non-linear mode destroying enemy weapon caches weakens them and allows the strongholds to be more easily controlled.

Checkpoint

Linear attack game mode where your team must attack and hold multiple objectives in a linear sequence.

Outpost

Defend against endless waves of attacking enemies at increasing difficulty.

Hunt

Eliminate all enemies in the area and take out their weapon cache, which is in one of three potential locations.