Difference between revisions of "Insurgency:Game Modes"
Revision as of 07:59, 26 January 2016
Attack and defend game mode where one team must take three objectives in linear sequence while the defending team must stop their advance. If the attackers take all three points, they must defend their weapon cache to the last man, where they have a last stand opportunity to win the round.
There are 3 objectives and each team has a weapon cache. In this symmetrical multiplayer mode teams fight over these objectives and try to force the other team to run out of reinforcements. Each time an objective is captured your team gains a reinforcement wave, unless your cache gets destroyed, in which case your waves will continue to drain. This is a very tactical and balanced sustained combat game mode with a hybrid focus on objective capturing and sabotage.
There is a single objective in the center of the map which controls the flow of reinforcements. If your team controls the center point, your team does not deplete reinforcement waves. Forcing the enemy team to run out of waves and subsequently eliminating their team is how to win the round.
There are three objectives. When captured, your team reinforces. Control all three to win.
One team must escort a high profile target to an extraction point, while the other team must take out the HVT.
One team is tasked with defending two important weapon caches. If they fail to protect both caches, the attacking team wins.
Gain control of an enemy town by securing three strongholds in whichever order your team prefers. In this non-linear mode destroying enemy weapon caches weakens them and allows the strongholds to be more easily controlled.
Linear attack game mode where your team must attack and hold multiple objectives in a linear sequence.
Defend against endless waves of attacking enemies at increasing difficulty.
Eliminate all enemies in the area and take out their weapon cache, which is in one of three potential locations.
This mode is from the Insurgent perspective. Players must navigate from safehouse to safehouse while being pursued by Security forces. Each time the players get to a new safehouse they reach a new level and obtain additional supply, which they can use to obtain more advanced weapons. The goal is to survive as long as possible.